Subject: Re: Bones Tutorial Date: Mon, 16 May 1994 08:55:39 -0700 From: Lesk@cc.snow.edu (Lesk) >-> So how do you like bones? >Ummm...I don't 8^) > Ha,Ha,Ha.. What! you mean the thing that held 3.0 development up for a year (I think) and you don't even like it! Ha Ha Ha Ha Ha............ >I'm having severe difficulties with bones...or at least the placement of >the axes. I'm getting some skewed tube effects if I take your tutorial >and make the tube 30 sections instead of 3. > I should say! If you look at the hand.bon they tossed in you will notice that at each joint they have added a reduced tube with added faces. I think that is for the skewing effect, although no matter how you look at it, if you twist or bend such a joint enough it will innevitably go berserk..... >I haven't played with the frogskin. Will give it a try early next week. > the reason I thought it was neat, is that when animated, you can see it move an stretch with the faces it is really weird and slimmey. >What else have you been trying? Anything interesting? > >Paul Well I have been trying to mix my anims. I have anim workshop and am trying to add sound. I have been trying to take a morph done in cinamorph and convert each frame to an embossed image then using an alpha channel to my anim from imagine within imagefx and getting a kind of filtered double exposure kind of thing. I am afraid though that I am not getting the results I need from imp to convert some of the pics I did in forge (or any thing really). It just creates a very large file that crashes my machine when I try to display it (I have used vt, view, anim workshop and mainactor). I need an example of how to use IMP. there was none in the documentation. Oh well four more weeks til graduation and as alice cooper once sang... "Schools out for summer" Render Ho! Lesk -=> RETURN TO CONTENTS!<=-