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Subject: Re: Bones Tutorial
Date: Mon, 16 May 1994 08:55:39 -0700
From: Lesk@cc.snow.edu (Lesk)

>-> So how do you like bones?
>Ummm...I don't  8^)
>

Ha,Ha,Ha.. What! you mean the thing that held 3.0 development up for a year
(I think) and you don't even like it! Ha Ha Ha Ha Ha............


>I'm having severe difficulties with bones...or at least the placement of
>the axes.  I'm getting some skewed tube effects if I take your tutorial
>and make the tube 30 sections instead of 3.
>

I should say! If you look at the hand.bon they tossed in you will notice
that at each joint they have added a reduced tube with added faces. I think
that is for the skewing effect, although no matter how you look at it, if
you twist or bend such a joint enough it will innevitably go berserk.....

>I haven't played with the frogskin.  Will give it a try early next week.
>

the reason I thought it was neat, is that when animated, you can see it
move an stretch with the faces it is really weird and slimmey.

>What else have you been trying?  Anything interesting?
>
>Paul

Well I have been trying to mix my anims. I have anim workshop and am trying
to add sound. I have been trying to take a morph done in cinamorph and
convert each frame to an embossed image then using an alpha channel to my
anim from imagine within imagefx and getting a kind of filtered double
exposure kind of thing. I am afraid though that I am not getting the
results I need from imp to convert some of the pics I did in forge (or any
thing really). It just creates a very large file that crashes my machine
when I try to display it (I have used vt, view, anim workshop and
mainactor). I need an example of how to use IMP. there was none in the
documentation.
        Oh well four more weeks til graduation and as alice cooper once sang...
"Schools out for summer"

                                                Render Ho!
                                                   Lesk





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